SPIRIT DSP Unveils VideoMost 2.5
VideoMost is in wide use among telecom carriers, service/SaaS (News - Alert) providers and enterprises, enabling them deliver a self-branded videoconferencing service from the cloud or with on-premises installation.
This technology is backed by SPIRIT's TeamSpirit Conferencing, which embraces scalable H.264SVC and VP8 video codecs and SPIRIT's HD-quality IP-MR wideband voice codec (IETF RFC 6262) that automatically adapts video quality to bandwidth and processor power available.
The company has now unveiled the latest version of VideoMost that consents for 50 simultaneous interactive videoconferencing participants in one conference room, and additional broadcasting of the conference to up to 500 people who can view and listen to the discussion in real-time or recorded.
The latest VideoMost 2.5 can be a good choice for telcos and service providers to takeoff SaaS multipoint videoconferencing under their own brand and billing in no time and they can also aim for new revenue streams and customer loyalty against OTT videoconferencing providers such as Microsoft (News - Alert) and Webex.
“VideoMost 2.5 allows for massively multipoint, interactive speakers' participation and real-time conversation with up to 50 people participating in a roundtable discussion, and each person can speak at any time ? while our global competitors only offer a maximum of nine interactive video participants," said Andrew Sviridenko, SPIRIT DSP chairman.
Sviridenko further said VideoMost 2.5 inherits the added ability to broadcast and a great tool for collaboration engagements, such as interactive virtual sales meetings or product training for up to 50 professionals that can also be viewed by 500 additional remote employees or partners. The number of conference rooms is limited only by the service providers' hardware server farm capacity.
Apart from these features, VideoMost software server powers unprecedented 1,000 concurrent video channels per each $4,000 PC hardware server and this helps the service providers to reduce the costs for a hardware video server infrastructure.
Edited by Rachel Ramsey